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	<title>Python-Ogre</title>
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	<link>http://www.pythonogre.com</link>
	<description>High performance gaming and graphics library for Python</description>
	<lastBuildDate>Wed, 25 Feb 2009 10:26:26 +0000</lastBuildDate>
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		<title>Mac missing strnlen ???</title>
		<link>http://www.pythonogre.com/?p=108</link>
		<comments>http://www.pythonogre.com/?p=108#comments</comments>
		<pubDate>Wed, 25 Feb 2009 10:26:26 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Core Development]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=108</guid>
		<description><![CDATA[Well something I certainly wasn’t expecting – turns out (seems to me anyway) that the Mac C library doesn’t include the strnlen function – how weird is that !!!!! Had to tweak some of my functionally transformation code to use strlen and then check the result.. Not a big deal – just a surprise..]]></description>
				<content:encoded><![CDATA[<p>Well something I certainly wasn’t expecting – turns out (seems to me anyway) that the Mac C library doesn’t include the strnlen function – how weird is that !!!!!</p>
<p>Had to tweak some of my functionally transformation code to use strlen and then check the result..</p>
<p>Not a big deal – just a surprise..</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pythonogre.com/?feed=rss2&#038;p=108</wfw:commentRss>
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		<item>
		<title>Modules, Modules and More Modules</title>
		<link>http://www.pythonogre.com/?p=107</link>
		<comments>http://www.pythonogre.com/?p=107#comments</comments>
		<pubDate>Sun, 22 Feb 2009 06:51:28 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Core Development]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=107</guid>
		<description><![CDATA[So in addition to the PLSM2 that was just added there is now support for RakNet – demo is fairly simple at the moment (chat) however everything I could find has been wrapped.. Also updates for Ogre that need the latest PY++ (issues exposing ‘std’ classes has been resolved) plus a fix to my char [...]]]></description>
				<content:encoded><![CDATA[<p>So in addition to the PLSM2 that was just added there is now support for RakNet – demo is fairly simple at the moment (chat) however everything I could find has been wrapped..</p>
<p>Also updates for Ogre that need the latest PY++ (issues exposing ‘std’ classes has been resolved) plus a fix to my char * functional transformer as I wasn’t writing the terminating null to the C string <img src='http://www.pythonogre.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Now to wrap the Ogitor scene importer so we can use that as a scene editor, plus direct wrappers for some of the scene managers…</p>
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			<wfw:commentRss>http://www.pythonogre.com/?feed=rss2&#038;p=107</wfw:commentRss>
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		<title>PLSM Wrapper</title>
		<link>http://www.pythonogre.com/?p=106</link>
		<comments>http://www.pythonogre.com/?p=106#comments</comments>
		<pubDate>Fri, 20 Feb 2009 02:49:58 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=106</guid>
		<description><![CDATA[Dermont has just delivered a plsm2 (Paging LandScape SceneManager V2) wrapper for Python-Ogre while is VERY COOL!! Not only it is great to have this as part of Python-Ogre but it’s a brilliant surprise for me when someone else write a wrapper (this is actually Dermont’s 2nd or 3rd !!) Look for this in the [...]]]></description>
				<content:encoded><![CDATA[<p>Dermont has just delivered a plsm2 (Paging LandScape SceneManager V2) wrapper for Python-Ogre while is VERY COOL!!</p>
<p>Not only it is great to have this as part of Python-Ogre but it’s a brilliant surprise for me when someone else write a wrapper (this is actually Dermont’s 2nd or 3rd !!)</p>
<p>Look for this in the SVN and in the next Binary Release….</p>
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			<wfw:commentRss>http://www.pythonogre.com/?feed=rss2&#038;p=106</wfw:commentRss>
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		<title>DotScene Management</title>
		<link>http://www.pythonogre.com/?p=96</link>
		<comments>http://www.pythonogre.com/?p=96#comments</comments>
		<pubDate>Thu, 05 Feb 2009 04:53:31 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Core Development]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=96</guid>
		<description><![CDATA[To try and keep things up to date I felt it was time to use a windows blogger client.&#160; So here is post #1 from Windows Live Writer.. I’ve been looking at a possible game conversion across to PythonOgre – something open source (of course), simple and yet fun.&#160; This path has been down a [...]]]></description>
				<content:encoded><![CDATA[<p>To try and keep things up to date I felt it was time to use a windows blogger client.&#160; So here is post #1 from Windows Live Writer..</p>
<p>I’ve been looking at a possible game conversion across to PythonOgre – something open source (of course), simple and yet fun.&#160; This path has been down a few times and previously I’ve looked at a FPS for initial conversion.&#160; However I’m now thinking about a simple car racing game as I can get to play with interesting physics along the way.</p>
<p>Thought I’d grab some models and tracks from Q3Rally which meant getting blender to convert the BSP/MD3 files to Ogre meshes and .scene file.&#160; All went well and along the way I’ve written a Demo_DotScene.py module for the Python-Ogre demos and fixed a couple of minor bugs in the DotScene.py loader module.</p>
<p>Need to decide which media to include and I’ll update the SVN</p>
]]></content:encoded>
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		<title>Have to use the source for CEGUI</title>
		<link>http://www.pythonogre.com/?p=93</link>
		<comments>http://www.pythonogre.com/?p=93#comments</comments>
		<pubDate>Sat, 24 Jan 2009 07:41:07 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Core Development]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=93</guid>
		<description><![CDATA[Well as part of building the new binaries I thought I&#8217;d have a go at doing everything against the Ogre precompiled SDK &#8212; while it has an older verisonof CEGUI and OIS I felt that this would ensure longer term supportability and make things just a little easier to support&#8230; However, turns out that as [...]]]></description>
				<content:encoded><![CDATA[<p>Well as part of building the new binaries I thought I&#8217;d have a go at doing everything against the Ogre precompiled SDK &#8212; while it has an older verisonof CEGUI and OIS I felt that this would ensure longer term supportability and make things just a little easier to support&#8230;</p>
<p>However, turns out that as Steve is using the older version of CEGUI it is compiled without RTTI (RunTime information) which means it&#8217;s completely incompatible with Boost.. <img src='http://www.pythonogre.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>So back to the building board (so to speak) and tweak everything to build Ogre and use paths etc from the build&#8230;</p>
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		<title>1.6.1 Work Underway</title>
		<link>http://www.pythonogre.com/?p=91</link>
		<comments>http://www.pythonogre.com/?p=91#comments</comments>
		<pubDate>Fri, 23 Jan 2009 06:47:51 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Core Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=91</guid>
		<description><![CDATA[Ogre 1.6.1 has been released and I&#8217;m working on this for PythonOgre.  Expecting a Windwos binary release over the next few days, along with Linux updates (ensure the build works) and if everything goes weel the first Mac binary release&#8230;.]]></description>
				<content:encoded><![CDATA[<p>Ogre 1.6.1 has been released and I&#8217;m working on this for PythonOgre.  Expecting a Windwos binary release over the next few days, along with Linux updates (ensure the build works) and if everything goes weel the first Mac binary release&#8230;.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pythonogre.com/?feed=rss2&#038;p=91</wfw:commentRss>
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		<item>
		<title>Expect some stabilty challenges</title>
		<link>http://www.pythonogre.com/?p=89</link>
		<comments>http://www.pythonogre.com/?p=89#comments</comments>
		<pubDate>Sun, 21 Dec 2008 02:17:40 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Core Development]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=89</guid>
		<description><![CDATA[There are a number of changes happening in the Python-Ogre SVN at the moment so bear with me if something breaks along the way &#8212; shouldn&#8217;t happen however often it does Changes include implementing boost indexing as include files instead of linking it into the boost python library.  This is actually a change in the [...]]]></description>
				<content:encoded><![CDATA[<p>There are a number of changes happening in the Python-Ogre SVN at the moment so bear with me if something breaks along the way &#8212; shouldn&#8217;t happen however often it does <img src='http://www.pythonogre.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Changes include implementing boost indexing as include files instead of linking it into the boost python library.  This is actually a change in the latest Py++ that should make building Python-Ogre even simpler.  It basically menas you need the pyplusplus/indexing_suite_v2/indexing_suite in your include path to build.</p>
<p>Also working on the Mac build which is going well &#8212; however fell like I&#8217;ve had to stand on my head and spin three times to get everything working <img src='http://www.pythonogre.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8212; interesting challenges with things like AsertMacros.h defining a macro called &#8216;check&#8217; with then breaks all the convenience functions in the Python-Ogre wrapper..</p>
<p>However intention to have stable SVN before Christmas..</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pythonogre.com/?feed=rss2&#038;p=89</wfw:commentRss>
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		<title>Transforming Virtual Functions</title>
		<link>http://www.pythonogre.com/?p=83</link>
		<comments>http://www.pythonogre.com/?p=83#comments</comments>
		<pubDate>Mon, 15 Dec 2008 09:44:33 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Core Development]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=83</guid>
		<description><![CDATA[Those of you who have had a look under the hood of Python-Ogre will know that we still require patches to be applied to many of the C++ libraries &#8211; and that these patched (at least for Ogre) have all been about virtual functions. There has been a limitation in Py++ where transforming virtual functions [...]]]></description>
				<content:encoded><![CDATA[<p>Those of you who have had a look under the hood of Python-Ogre will know that we still require patches to be applied to many of the C++ libraries &#8211; and that these patched (at least for Ogre) have all been about virtual functions.</p>
<p>There has been a limitation in Py++ where transforming virtual functions (this is where we wrap the function to make it useful to Python &#8211; ie it might have a void * argument and we need it to be an unsigned int etc) simply didn&#8217;t work.</p>
<p>Well that&#8217;s now a thing of the past so the next release of Python-Ogre (for windows anyway) will be built against the precompiled SDK without losing any functionality&#8230;.</p>
<p> <img src='http://www.pythonogre.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> :)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pythonogre.com/?feed=rss2&#038;p=83</wfw:commentRss>
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		<title>Stray Multex Variables and Documentation</title>
		<link>http://www.pythonogre.com/?p=81</link>
		<comments>http://www.pythonogre.com/?p=81#comments</comments>
		<pubDate>Thu, 27 Nov 2008 09:15:40 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Core Development]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=81</guid>
		<description><![CDATA[While improving the doc string documentation (I&#8217;ve removed excess leading whitespace and wraped text so it looks/fits better when we generate html documents) I discovered a couple (OK, 6) variables in the Ogre module that equate to boost::recursive_classes and couldn&#8217;t be exposed &#8212; if you try to access them you get a boost python error. [...]]]></description>
				<content:encoded><![CDATA[<p>While improving the doc string documentation (I&#8217;ve removed excess leading whitespace and wraped text so it looks/fits better when we generate html documents) I discovered a couple (OK, 6) variables in the Ogre module that equate to boost::recursive_classes and couldn&#8217;t be exposed &#8212; if you try to access them you get a boost python error.  This is now fixed in the SVN&#8230;</p>
<p>I&#8217;m going to release the documentation in a seperate package on SourceForge (over the next few days) so people have a more options (and it&#8217;s rather large)&#8230;</p>
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			<wfw:commentRss>http://www.pythonogre.com/?feed=rss2&#038;p=81</wfw:commentRss>
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		<item>
		<title>Cool new demo overlay</title>
		<link>http://www.pythonogre.com/?p=85</link>
		<comments>http://www.pythonogre.com/?p=85#comments</comments>
		<pubDate>Thu, 20 Nov 2008 09:47:40 +0000</pubDate>
		<dc:creator>andy</dc:creator>
				<category><![CDATA[Core Development]]></category>

		<guid isPermaLink="false">http://www.pythonogre.com/?p=85</guid>
		<description><![CDATA[Decided it was time for a Python-Ogre overlay in the demos.. Now part of the SVN]]></description>
				<content:encoded><![CDATA[<p>Decided it was time for a Python-Ogre overlay in the demos.. Now part of the SVN <img src='http://www.pythonogre.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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