Blog, Core Development

DotScene Management05 Feb

To try and keep things up to date I felt it was time to use a windows blogger client.  So here is post #1 from Windows Live Writer..

I’ve been looking at a possible game conversion across to PythonOgre – something open source (of course), simple and yet fun.  This path has been down a few times and previously I’ve looked at a FPS for initial conversion.  However I’m now thinking about a simple car racing game as I can get to play with interesting physics along the way.

Thought I’d grab some models and tracks from Q3Rally which meant getting blender to convert the BSP/MD3 files to Ogre meshes and .scene file.  All went well and along the way I’ve written a Demo_DotScene.py module for the Python-Ogre demos and fixed a couple of minor bugs in the DotScene.py loader module.

Need to decide which media to include and I’ll update the SVN

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One Response to “DotScene Management”

  1. Kylie Batt

    Эт 1000000000 пудов))))))))…

    Консультант.Помощник менеджера To try and keep things up to date I felt it was time to use a windows blogger client.  So here is post #1 from Windows Live Writer……

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Additional information on Python-Ogre will go here — just need to write it..

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